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Siege Desert Update (Movie Battles 2) [2019]

Here is a set of updates for the vanilla Jedi Academy level Siege Desert for the Movie Battles 2 modification.

For a while now we wanted to try an experiment where we created multi-stage levels. Movie Battles 2 levels are based around 3-5 minute rounds with an objective on a single location with limited lives. With this we wanted to create a sense of progression and a final goal. We needed a set of easy levels to try our experiment on, the BaseJKA siege levels were a good candidate. So since we couldn't play the entire 20 minute match in one round with respawns, we needed to modify the level into 4 separate stages, update objectives, and some areas for better gameplay. We were able to also experiment with different time limits per area. If you win a section of the map, you advance to the next area up until the final level when things reset. However if the attacking team loses they fall back to the previous section.

Credits: Ravensoft for the original level.

Lighting changes, objective changes, and additional cover in the form of a new building added. Unseen: added routes to several building roofs.

Lighting changes, objective changes, and additional cover in the form of a new building added. Unseen: added routes to several building roofs.

Small sheltered spawn added.

Small sheltered spawn added.

Small added secondary spawn location.

Small added secondary spawn location.

The entrance to the arena changed to allow for more cover, specifically preventing spawn sniping, and connections to other surrounding arena routes.

The entrance to the arena changed to allow for more cover, specifically preventing spawn sniping, and connections to other surrounding arena routes.

Many routes were added in and out of, and around the arena.

Many routes were added in and out of, and around the arena.

Added areas surrounding the arena.

Added areas surrounding the arena.

An example of routes added to roof tops.

An example of routes added to roof tops.

Additional routes added to the towers on either side, giving more access to the central tower objective.

Additional routes added to the towers on either side, giving more access to the central tower objective.

Increased falcon size, added catwalk route, added storage area and smuggler entrance via sewer.

Increased falcon size, added catwalk route, added storage area and smuggler entrance via sewer.

Added warehouse.

Added warehouse.

Added warehouse connection to smuggler route.

Added warehouse connection to smuggler route.

Added smuggler route

Added smuggler route

Smuggler Route

Smuggler Route

Smuggler Route

Smuggler Route

Smuggler Route

Smuggler Route